

Characterizing the weapon changes as "more damaging" is just dead wrong. The ability to mitigate that damage with armor is, the effective range of weapons changed, there's differences in rate of fire, so on and so forth. The actual danger presented from being struck is not particularly difficult. Getting hacked into with a sword isn't going to produce a wound less serious than being shot, and it's not like people didn't routinely die from arrow wounds and don't routinely survive bullet wounds. The main point is a pistol is much more deadly than any crossbow so the chance of long lasting injury (represented by dice) must be increased to accommodate the change in effectiveness.It really doesn't. But assuming that humans are just as fragile as we have always been then firearms will have to be more powerful and thus more damaging. But yes your logic does apply if humanity's resistances scaled with weapons increased damage. So unless humans evolved to be more resistant the damage gap still applies. Uhh except your not comparing to other weapons around you you're comparing to your physical DURABILITY. Honestly, we have smartphones in this year, something like that used to have a ridiculously high purchase DC for all the additional equipment it could count as.
#FIREARMS 5E DMG HOW TO#
However, I think we whom now admire 5th edition can probably stand to do a bit of legwork to figure out how to convert gear from one edition to another without dumbing it down and without excessive game-mechanic mess up. was freakin' great for giving Alternity a second chance. Now if only they had more power armor options.Īctually that is something I need to get to work on converting. Never try to sabotage a fortress ship's stardrive while eating a sandwhich, upside down, with your blood leaking from where your cyberarm use to be. This is gonna be fun!I actually HAVE the Stardrive campaign book! And holy hells, the bonus of -1d20 vs. I feel 5e really nailed advantage and disadvantage, summing up all the step modifiers. I love it deeply, but it was written by a team of people with obvious ADHD, and thusly strangely complicated to explain to players. So yeah in my games I just use the modern and advanced weapons table, making everything about 3 times as deadly. Using normal stats for guns is misleading because those weapons do much more damage and humans realistically will ve far more severely hurt by them. My thoughts are that though they are very powerful its more realistic and will encourage players to avoid fire via cover and ray shielding. I'm worried that I'll get complaints from my players about this, but rules-wise it makes more sense than setting up a new spectrum of martial ranged weapons.īut if I did make a new set of ranged weapons for a sci-fi setting, what would they look like? What do you guys think?I run a Sci FI game and I just use the DMG's list for advanced weaponry.

The only quirk here is that using the longbow as the sniper rifle means it doesn't have the loading property. After some thinking, I realized that you can map the existing martial ranged weapons to firearms like this: I was throwing some ideas at the wall for Destiny using 5e D&D. And maybe the Paladin can come over as a Jedi (with a handful of refluffed spells). Obviously the Rogue and Fighter can be transferred over with minimal effort (as the scoundrel and soldier). Right now I'm looking at the classes and wondering what I can do about them.

Each weapon can make two autofire attacks before their magazine needs to be replaced (a bonus action). radius, one attack roll, half damage on miss). In my star wars efforts, I've given automatic weapons the ability to make area attacks (5-ft. I might be able to convince them to use a universal system instead (such as HERO, which I've used before). They are quite tired of the 101 different modifiers flying around everywhere. They want 5e over Saga because it's core mechanics (ability/skill/tool checks) are more to their liking. Surely there are systems better-suited for this.I've recently been asked to make a conversion for 5e to run a star wars campaign if/when the party inevitably dies horribly. Wait, why are you using core D&D for sci-fi fantasy?
